Showing posts with label Gruvek. Show all posts
Showing posts with label Gruvek. Show all posts
Saturday, May 4, 2013
Actual Play - 12th Game - 3 May 13
Allshire/People's Democratic Republic of Allshire/Gruvek/Kapu (2126 E978978-9) Date: 544-073
This week we were back up to 10 players: Zaccheus, Blaine, Dionisius, Tiernan, D'Arcy, Capt Neo, Maddoc, Gwayne, Chidi and Cinnia (via Skype).
(In order to get everyone together again) O'er King Ossian asked Maddoc, Gwayne, Chidi and Cinnia to take the Amuar (Peacemaker) to Gruvek to assist with the diplomatic mission. On the morning the rest of the party was supposed to meet with the League of Nations on Gruvek, Prime Minister Victoria Taylor, of Allshire, notified them another ship had arrived. They made contact, then postponed the meeting in order to bring the new arrivals down from orbit.
Chidi, Blaine and Gwayne opted to remain on the Amuar (Peacemaker) in orbit, and Maddoc chose to stay outside talking to soldiers on the base. The rest of the party entered the auditorium to make their case for joining the Ardeni Kingdoms.
They were surprised to note that only half of the national delegations were human! Twelve were Vek and five were mixed. The Vek delegates appeared to be crystalline-scaled lizard men! After being introduced to the delegates by Prime Minister Taylor, Tiernan led off with a speech about the Kingdoms, trade policy and the non-interference aspects of the agreement. D'Arcy, Capt Neo, Zaccheus and Cinnia chimed in with additional information, and took questions from the delegates, some of whom were openly hostile to them. Shortly after the group was accused of spying, Dionysius teleported out of the room, which caused an uproar! Blaine sat quietly, then walked out himself. Capt Neo stood up and passed out copies of the Trade Accords to all the delegations, and the party gave them time to read over them. The delegate from The Federated States of Kree asked about purchasing weapons, then argued that if the group helped their enemies even without military aid, it would allow them to devote more time to their military, thus endangering Kree. He stood up in a huff, ripped the Accords in two, and his delegation walked out. On the way past the party, though, he dropped a note on their table.
Seventeen delegations signed the Accords, and delivered them to the group. Thirteen delegations walked out vowing not to sign, and the other five said they had more questions. After further discussions of representation at the O'ersmeet, currency linkage and the non-interference clause, three more delegations signed, and 2 more decided not to. The 20 delegations who'd signed then asked about trade goods and everyone decided to conduct trade the next day.
The party returned to their rooms and, after reading the note, met again on the Arianwyn. The note from the Kree delegation asked them to contact him via radio at a specified frequency at 2330. The party made contact, with Tiernan talking for them. The Kree representative told them they would sign the agreement if they could get weapons, but Tiernan said they couldn't do that. They spoke for several minutes and the subject was brought up several more times before the radio contact dropped. The players realized they might have been set up, and asked to listen to the recording of their radio call... but they hadn't recorded it. (Zaccheus then said that from now on, ALL radios on the ships would be recorded at all times!)
A little while later, they were contacted again by the Kree representative, who asked again if they were willing to trade in arms. When they balked, he played back a recording of Tiernan saying, "We will ... offer you weapons." Tiernan tried flattery, admitting Kree had pulled one over on them, but still refused to sell weapons, and the Kree representative hung up again. The party immediately drafted a dispatch to each of the tweny signers explaining what had happened, and delivered them to the barracks where each delegation was staying. Tiernan arranged a quick meeting with Prime Minister Taylor, who told him this was standard for Kree... they always played whatever games they could to get ahead. She told him it would not affect any of the signers, but might affect the other nations.
In the morning, the party brought their trade goods, and ended up selling all the spices (from both Arden and Cevdoo) and textiles they had on-hand. They then purchased a large load of high tech computer parts from a company from the Commonwealth of Lub.
During all this trading, Dionysius found soldiers on the base who needed to do some digging, and volunteered to help. Meanwhile, Maddoc, through one of the soldiers, recruited 7 young men from outside of the base to join his "army" and see the stars.
As the trading finished up, Tiernan said the party would remain until the end of the week if anyone else needed to speak to them. Maddoc asked his contact to find a trainer who would go with them, and he met with a retired Sergeant Major who asked about the job. He said he could pull together a team if he could have 3 more weeks. The group waited the three weeks, and Maddoc's "training team" arrived, each wearing jack armor and carrying a pistol. They were led by a Major, and he agreed they would set up a military training school on Alwuud if Maddoc supplied cash, weapons, recruits and local govt support.
The party then jumped to Cevdoo, where they met with Abinadab. He was disappointed they had no goods for him, but agreed they could bring in outside help to upgrade the starport on Cevdoo, as long as trade continued to flow through him. The party continued on to Alwuud, where Maddoc met with King (and Clanchief of Clan Pryce) Baird, who agreed to host the military training facility. He then dismissed Maddoc and spoke directly to the Major.
Jumping on to Tralnor, the party met with the Council, and asked if they could bring in Leventis Labs to help upgrade the starport. The Council asked about the starport on Arden, and when they learned it was only a class E, told the party to take a hike, since they already had a class B! The party then went home to Arden, and sold the computer parts to Leventis Labs at a huge profit. Maddoc asked to go to Alpha Base, so the party flew out to see the O'er King. Maddoc met with him to discuss setting up a draft, and the O'er King lectured him on the their government form, reminding him that the free people of the Ardeni Kingdoms would not put up with such a usupation of power, and he wouldn't even consider it!
The party returned to Arden, and we stopped for the night.
(Game Calendar: 544-073 to 544-157).
Labels:
Actual Play,
Alwuud,
Arden,
Gruvek,
Trade Accords,
Tralnor,
Vek
Monday, April 29, 2013
Latest Kapu Subsector Map
Here is the map the party has of Kapu Subsector. It is current as of 544-070.
Changes include the larger border of the Ardeni Kingdoms, and the new name, Alwuud, given to the Libmon system by King Baird of Clan Pryce after he and his people established their new colony there.
The party is currently on Gruvek, about to meet with the League of Nations to negotiate a treaty.
Changes include the larger border of the Ardeni Kingdoms, and the new name, Alwuud, given to the Libmon system by King Baird of Clan Pryce after he and his people established their new colony there.
The party is currently on Gruvek, about to meet with the League of Nations to negotiate a treaty.
Sunday, April 28, 2013
Actual Play - 11th Game - 26 Apr 13
Star City/Arden/Kapu (2227 EA766C2-6) Date: 543-218
This week was our smallest group of players for Star Clans. We had a new member, M, join us, and he created a Kearnayan Army Col named Deka, who was serving as a crewman on the Amuar (Peacemaker). We also had D'Arcy, Blaine, Zaccheus, Tiernan, Capt Neo and Dionysius (he changed his spelling). After our previous game, they gave Capt Diallo the OK to practice skimming the gas giant for refueling, then party spent a month and a half hanging about Star City.
As this session began, they regrouped and discussed their next move. They decided to continue trying to expand the scope of the Ardeni Kingdoms, via diplomacy, trade and colonization. Since the group was smaller, and they wanted to carry cargo, they left the Amuar at Arden, and opted to use the Arianwyn exclusively for now.
After loading up on trade goods (liquor and spices) they jumped to Tralnor then Libmon and on to Mitsuko. At Mitsuko, they won over the Supreme Leader with the promise that once a year, they'd return with more liquor and spices in exchange for arms and more prisoners. They agreed there would be no other visits and no other visitors. After the Supreme Leader signed the agreement, they collected 11 political prisoners, telling him they'd drop them off on an empty planet like the others, and immediately made the trip back to Arden. The "prisoners" were hired right away by Leventis Labs.
Next, they spoke to the chief of Clan Pryce about emigrating to Libmon. He liked the idea, but asked to be taken to Alpha Base to discuss it with O'er King Ossian. The two reached a quick agreement, with the Chief of Clan Pryce being elevated to King. Upon their return to Arden, the group spent a few months ferrying all 400+ members of Clan Pryce to their new home on Libmon.
Returning to Arden, they loaded up again on liquor, and headed off to Cevdoo. As they landed, the ship was approached by five merchants in palinquins. One of the five happened to be Abinadab, who they'd traded with their first time to Cevdoo. He shooed the other merchants away and invited the group to a feast in his tent. They were able to convince him to sign the trade accords without too much effort, simply having to agree that all trade with Cevdoo would be through him, and that they'd show up every two months, to give him time to sell out what they'd brought earlier.
Back at Arden, they went to Alpha Base to ask O'er King Ossian to focus on upgrading the starport on Arden. He agreed it was an important goal for the Kingdoms. He asked them to take the armor they'd bought at Mitsuko to the Front, where Ardeni warriors were engaged in a stand-off with the Uruki. After doing so, they returned to Star City where they met with the head of Leventis Labs. Their goal was to have him open a lab on Libmon, but he declined, saying he'd do so as soon as he knew King Baird (formerly Chief Baird of Clan Pryce) wanted them there.
Finally, they decided to try Gruvek again. They journeyed to Gruvek via Abequa, where they stopped to meet with King Baloq and Queen Delphi (formerly of their party). They discussed having Leventis Labs open a subsidiary there and the King agreed, writing out a warrant for delivery to the Lab. Before they left, Queen Delphi showed the party her children, two fifteen month-olds, a boy named Jean, and a girl named Channelle.
They jumped on to Gruvek. The last time they visited Gruvek, their ship had been shot at by ground based laser defenses, so they were more cautious. As soon as they arrived in the Gruvek system, they began hailing. Their first contact asked who they were, and didn't believe they were from another system, finally signing off rather than talk to people who were clearly trying to con him. The second contact they made was with an astronomer at a mountaintop observatory. He didn't believe them at first either, but when he trained the telescope on the ship in orbit, he invited them to land. He arranged a meeting with his nation's Prime Minister. They flew the ship to the capital, landing on the lawn outside of the parliament building, where the Prime Minister met them and invited them inside. They discussed the civil war the planet was having, and she told them there was no such thing... not one of the 35 nations was having a civil war. Over tea, she explained there had been a long war, but there was an uneasy truce right now, and they asked if there was a transnational group they could speak to. She left them to confer with the King, and returned later in the day, quickly signing the trade accords, and agreeing to call a meeting of the League of Nations. They were moved to a military base and hung out for ten days, during which they were caught by camera crews outside the base perimeter and broadcast internationally. On the morning of their tenth day on the base, the Prime Minister arrived early and told them to prepare to meet with the representatives at the League of Nations.
We ended play for the night with them preparing to meet the League.
(Game Calendar: 543-218 to 544-072)
Labels:
Abequa,
Actual Play,
Alpha Base,
Arden,
Ardeni Kingdoms,
Blaine,
Capt Neo,
Cevdoo,
Clan Pryce,
D'Arcy,
Deka,
Dionysius,
Gruvek,
Leventis Labs,
Libmon,
Mitsuko,
Tiernan,
Tralnor,
Zaccheus
Monday, January 21, 2013
Ardeni Information Service: 542-001 Happy New Year!
Star City/Arden/Kapu (2227 EA766C2-5) Date: 542-001
To celebrate the new year, we offer this quick recap of the top stories of the past eight weeks:
Star City/Arden/Kapu (2227 EA766C2-5) Date: 541-354
Ardeni forces swept into the Borderlands last week, capturing almost a hundred Uruki. Many of the prisoners have expressed interest in swearing allegiance to the Ardeni Kingdoms. It appears Uruki resolve to wage this war may be weakening.
Star City/Arden/Kapu (2227 EA766C2-5) Date: 541-347
Tralnor (2128 B87655C-4) is an agricultural world ruled by a body that calls itself the Council of Seven. Our survey team spent much of their time on Tralnor attempting to set up trade agreements, and were very successful in selling farm equipment better than Tralnor can produce on its own.
Star City/Arden/Kapu (2227 EA766C2-5) Date: 541-340
Ardeni forces armed with the new auto rifles designed at Leventis Labs in Star City scored a series of decisive victories over Uruki forces, driving them back to the Borderlands from their recent foray to the Valley of Arden. Theodora of clan Vlahos, leader of the Ardeni forces, said, "The rifles made all the difference. Leventis Labs gave us this victory!" She was unavailable for further comment.
Star City/Arden/Kapu (2227 EA766C2-5) Date: 541-333
Recent work at the labs in Star City has been approved for production, and sent on to the factories of Alpha City. Expect to see new consumer goods in the very near future, including televideo, a form of communication that includes video as well as audio, and is expected to replace the telephone as fast as communications lines can be extended from the major cities.
Star City/Arden/Kapu (2227 EA766C2-5) Date: 541-326
Uruki forces have pushed forward into the Grey Hills almost to the Valley of Arden. Non-combatants are reminded to avoid all contact, and to ensure no Plan Alpha technologies are left behind for capture by the Uruki.
Star City/Arden/Kapu (2227 EA766C2-5) Date: 541-319
Mitsuko (1927 D3356B9-C) is a technologically advanced world which voluntarily gave up it's space industry more than a thousand years ago. It is ruled by a hereditary dictator, The Leader, whose ancestors struck the bargain which prevented a planet buster from being dropped on it by giving up access to space. Our survey team was never allowed out of the spaceport, and met only with The Leader, along with several guards. In spite of his apparent paranoia about the team, they conducted a successful trade mission: in return for a cargo of Ardeni spices, the team brought back high-tech weaponry and agreed to transport a group of violent criminals off-planet. The criminals turned out to be political prisoners and since their arrival on Arden have assisted with Plan Alpha, providing valuable insight at several labs attempting to reproduce ancient technologies.
Star City/Arden/Kapu (2227 EA766C2-5) Date: 541-312
Cevdoo (2026 D230xxx-3) is a small world with a very thin atmosphere and no free standing water. The inhabitants, while human, are highly adapted to their harsh environment, with extremely large rib cages by our standards, capable of gathering and processing enough air to keep them alive without the compressors we would need to live there. Our survey team found most of the world to be covered by what could be considered a single city. The locals were eager to trade their metals for food and alcohol and seemed eager for more contact. Little is known of their culture, except that they practice slavery.
Star City/Arden/Kapu (2227 EA766C2-5) Date: 541-305
In the continuing war effort, High King Ossian has forbidden the use of air or spacecraft against the Uruki forces, saying, "We will fight honorably, as they do."
Thursday, January 17, 2013
Ardeni Information Service: 541-298
Star City/Arden/Kapu (2227 EA766C2-5) Date: 541-298
Gruvek (2126 E978xxx-D) is a balkanized high tech world that has apparently lost all space-faring capability in the course of an ongoing war. A survey team sent to Gruvek reported large dead-zones based on night-side evidence from the orbital survey. Closer flights showed a wide range of architectural styles spread across the planet, ranging from rough-hewn wooden forts to stone castles to skyscrapers. Attempts to land at a starport were met with anti-aircraft laser fire, forcing the survey team to flee. Further survey work will be conducted only after diplomatic relations have been established. Gruvek is the first world designated as a red travel zone by High King Ossian.
In other news, the AIS offers it's sincerest apologies to High King Baloq of the Kingdom of Abequa. In last week's article he was mistakenly referred to as King Baloq. Per treaty, the ruler of a planet is referred to as "High King" without regard to the number of kingdoms found on the planet.
Tuesday, August 28, 2012
Actual Play - 7th Game - 26 Aug 12
Our cast this week included Tiernan, Gildas, Zaccheus, Lykaios, and Cinnia (via Skype!).
The party had spent the last three weeks hanging out near the starport on Arden, trying to decide what to do next. In the end they decided to follow-up on their "Colonize Libmon" idea. They flew to Libmon, and used the launch to locate and land at the ruins of a low grade starport. Looking around, they noticed a small castle about 2 km from the landing zone, and decided to take some sample trade goods (fruit and liquor) and walk to it. As they approached, they found themselves stumbling through low, vegetation-choked ruins... foundations mostly, and none higher than knee-height. Near the castle, they realized they were being watched from a second story window, but the person ducked out of site before the party could get a good look. At the castle, their knocks were ignored, and they ended up smashing through two large wooden doors to gain entry. They encountered armed guards but could not understand the language, and after a long frustrating interaction, left a box of fruit and retreated to the launch.
Giving up on Libmon, they jumped to the Peassi system, where they were excited to find an excellent quality starport. Remembering their problems at Gruvek, they wisely hailed the planet and requested permission to land. They were rebuffed at first, being told "We've kept our end of the bargain, why have you returned?" After landing, their only interaction was with The Leader, who explained his ancestors had been given a choice between a planet buster bomb or the destruction of their space launch capability. They chose the latter, and had ruled the planet for centuries. He willingly sold them a shipment of body pistols. In return, they paid with several tons of spice, and agreed to take some violent criminals off-planet for him. He explained he was a humane sort, and didn't necessarily want them harmed, but they were criminals who had to go. The party agreed to the deal, mainly because they wanted the cargo of body pistols. As the cargo was loaed, 9 prisoners were put into the ship's low berths, and 22 more were placed in locked staterooms, bound and gagged. As they prepared to leave, The Leader said, "Oh, one more thing, we haven't used the name Peassi in 1200 years... this system is called Mitsuko"
In jump space on the way back to Libmon, they freed one of the prisoners to discuss Libmon. He asked if they might all be freed, and allowed to meet and discuss their situation. They realized fairly quickly the prisoners were not violent criminals, but rather political prisoners The Leader wanted to be rid of. The party accepted his promise not to attempt anything, and left the prisoners to talk. The prisoners asked what was going to happen to them and the party described Libmon and asked if they wanted to found a colony. Instead, the prisoners proposed they go to Arden and teach, since it was clear Arden was less technologically advanced than Mitsuki. The party agreed this seemed a good idea.
After refueling in the Libmon system, the party jumped to Tralnor, refueled and jumped home to Arden. While refueling at the gas giant before landing on Arden, they explained situation with the prisoners to King Ossian. Upon landing, medics came aboard to wake the low berth prisoners, and in spite of their best efforts, one of the nine died. The prisoners were then split up and taken away, and play ended.
Game Calendar: 541-218 to 541-269
Here's the player's current map of Kapu Subsector (generated at www.travellermap.com, a great site for Traveller mapping!):
The Ardeni Kingdoms currently control Arden, and the green jump route (hard to see in the jumble) shows that a permanent trade route has been established between Arden and Abequa. Gruvek has been designated a Red Zone, and Peassi renamed Mitsuko. Most systems' names begin with "x." meaning anything they know about those systems is centuries out of date.
Saturday, August 25, 2012
Actual Play - 6th Game - 4 Aug 12
Our cast for this game included Lairgnen, Tiernan, Gildas, Cinnia, Delphi and Zaccheus.
The characters waited 8 days for their clans to provide trade goods and load the starship. Their first trip took them to Abequa-36, where they spent a day surveying the system and refueling at the gas giant. Reaching the main planet, they left their ship in orbit and used the ship's launch to land with a small sample of their trade goods, a pattern they followed on subsequent trips. Their first encounter was with a local merchant named Baloq, who immediately offered to buy their goods and sell them others. He offered to act as broker for them, and because they had no common currency, he told them he could act as their accountant as well. They remained for a week before heading back to Arden. Baloq requested passage, in order to conduct trade negotiations with the Ardeni.
After dropping Baloq at Arden, they decided to make a long voyage, visiting the Tralnor, Libmon, Cevdoo, and Gruvek systems before hitting Abequa-36 again, and completing the circuit back at Arden. They were successful trading at Tralnor, and promised other Ardeni merchant ships would soon be there to establish trade relations. At Libmon, they spotted no evidence of civilization, but while exploring with the launch, they located several bands of stone age primitives. They decided this would be an easy world to colonize, but didn't bother contacting any of the locals before heading on. At Cevdoo they were also successful, and again promised other merchants would be there soon.
At Gruvek, they found a world at war. Low tech nations filled with ancient stone ruins butted up against high tech nations with skyscrapers. The night side of the planet was mostly lit, but huge dark patches provided evidence of the devestation of war. While surveying the planet, one of the high tech areas fired on their launch with ground-based laser defenses, and they decided to leave the Gruvek system for another time.
Upon their return to Abequa-36, they found the second Ardeni merchant vessel offloading goods, and met again with Baloq. Finally back at Arden, they discussed briefly a trip to begin colonizing Libmon before ending play for the day.
(Game Calendar: 541-121 to 541-196)
Labels:
Abequa-36,
Actual Play,
Arden,
Ardeni Kingdoms,
Cevdoo,
Gruvek,
Libmon,
Tralnor
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